Hooks provided by PHP

PHP and the Zend Engine provide many different hooks for extensions that allow extension developers to control the PHP runtime in ways that are not available from PHP userland.

This chapter will show various hooks and common use-cases for hooking into them from an extension.

The general pattern for hooking into PHP functionality are extensions overwriting function pointers that the PHP core provides. The extension function then often performs their own work and calls the original PHP core function. Using this pattern different extensions can overwrite the same hook without causing conflicts.

Hooking into the execution of functions

The execution of userland and internal functions are handled by two functions within the Zend engine that you can replace with your own implementations. The primary use-case for extensions to overwrite this hook is generic function-level profiling, debugging and aspect oriented programming.

The hooks are defined in Zend/zend_execute.h:

ZEND_API extern void (*zend_execute_ex)(zend_execute_data *execute_data);
ZEND_API extern void (*zend_execute_internal)(zend_execute_data *execute_data, zval *return_value);

If you want to overwrite these function pointers, then you must do this in MINIT, because other decisions inside the Zend Engine are made early based on the fact if the pointers are overwritten or not.

The usual pattern for overwriting is this:

static void (*original_zend_execute_ex) (zend_execute_data *execute_data);
static void (*original_zend_execute_internal) (zend_execute_data *execute_data, zval *return_value);
void my_execute_internal(zend_execute_data *execute_data, zval *return_value);
void my_execute_ex (zend_execute_data *execute_data);


    original_zend_execute_internal = zend_execute_internal;
    zend_execute_internal = my_execute_internal;

    original_zend_execute_ex = zend_execute_ex;
    zend_execute_ex = my_execute_ex;

    return SUCCESS;

    zend_execute_internal = original_zend_execute_internal;
    zend_execute_ex = original_zend_execute_ex;

    return SUCCESS;

One downside of overwriting zend_execute_ex is that it changes the Zend Virtual Machine runtime behavior to use recursion instead of handling calls without leaving the interpreter loop. In addition a PHP engine without overwritten zend_execute_ex can also generate more optimized function call opcodes.

These hooks are very performance sensitive depending on the complexity of code that wraps the original functions.

Overwriting an Internal Function

While overwriting the execute hooks an extension can record every function call, you can also overwrite individual function pointers of userland, core and extension functions (and methods). This has much better performance characteristics if an extension only needs access to specific internal function calls.:

#if PHP_VERSION_ID < 70200
typedef void (*zif_handler)(INTERNAL_FUNCTION_PARAMETERS);
zif_handler original_handler_var_dump;

    // if we want to call the original function

    // If the ZEND_TSRMLS_CACHE_UPDATE() is in RINIT, move it
    // to MINIT to ensure access to the compiler globals
#if defined(COMPILE_DL_MY_EXTENSION) && defined(ZTS)

    zend_function *original;

    original = zend_hash_str_find_ptr(CG(function_table), "var_dump", sizeof("var_dump")-1);

    if (original != NULL) {
        original_handler_var_dump = original->internal_function.handler;
        original->internal_function.handler = my_overwrite_var_dump;

When overwriting a class method, the function table can be found on the zend_class_entry.:

zend_class_entry *ce = zend_hash_str_find_ptr(CG(class_table), "PDO", sizeof("PDO")-1);
if (ce != NULL) {
    original = zend_hash_str_find_ptr(&ce->function_table, "exec", sizeof("exec")-1);

    if (original != NULL) {
        original_handler_pdo_exec = original->internal_function.handler;
        original->internal_function.handler = my_overwrite_pdo_exec;

Modifying the Abstract Syntax Tree (AST)

When PHP 7 compiles PHP code it converts it into an abstract syntax tree (AST) before finally generating opcodes that are persisted in opcache. The zend_ast_process hook is called for every compiled script and allows you to modify the AST after it is parsed and created.

This is one of the most complicated hooks to use, because it requires perfect understanding of the AST possibilities. Creating an invalid AST here can cause weird behavior or crashes.

It is best to look at example extensions that use this hook:

Hooking into Script/File Compilation

Whenever a user script calls include/require or their counterparts include_once/require_once PHP core calls the function at the pointer zend_compile_file to handle this request. The argument is a file handle and the result is a zend_op_array.:

zend_op_array *my_extension_compile_file(zend_file_handle *file_handle, int type);

There are two extensions in PHP core that implement this hook: dtrace and opcache.

  • If you start the PHP script with the environment variable USE_ZEND_DTRACE and compiled PHP with dtrace support, then dtrace_compile_file is used from Zend/zend_dtrace.c.

  • Opcache stores op arrays in shared memory for better performance, so that whenever a script is compiled its final op array is served from a cache and not re-compiled. You can find this implementation in ext/opcache/ZendAccelerator.c.

  • The default implementation called compile_file is part of the scanner code in Zend/zend_language_scanner.l.

Use cases for implementing this hook are Opcode Accelerating, PHP code encrypting/decrypting, debugging or profiling.

You can replace this hook whenever you want in the execution of a PHP process and all PHP scripts compiled after the replacement will be handled by your implementation of the hook.

It is very important to always call the original function pointer, otherwise PHP cannot compile scripts anymore and opcache will not work anymore.

The extension overwriting order here is also important as you need to be aware whether you want to register your hook before or after opcache, because opcache does not call the original function pointer if it finds an opcode array entry in its shared memory cache. Opcache registers their hook as a post startup hook, which runs after the minit phase for extensions, so by default your hook will not be called anymore when the script gets cached.

Notification when Error Handler is called

Similar to the PHP userland set_error_handler() function, an extension can register itself as error handler by implementing the zend_error_cb hook.:

ZEND_API void (*zend_error_cb)(int type, const char *error_filename, const uint32_t error_lineno, const char *format, va_list args);

The type variable corresponds to the E_* error constants that are also available in PHP userland.

The relationship between PHP core and userland error handlers is complex:

  1. If no userland error handler is registered then zend_error_cb is always called.

  2. If userland error handler is registered, then for all errors of E_ERROR, E_PARSE, E_CORE_ERROR, E_CORE_WARNING, E_COMPILE_ERROR and E_COMPILE_WARNING the zend_error_cb hook is always called.

  3. For all other errors, the zend_error_cb is only called if the userland handler fails or returns false.

In addition Xdebug overwrites the error handler in a way that does not call previously registered internal handlers, because of its complex own implementation.

As such overwriting this hook is not very reliable.

Again overwriting should be done in a way that respects the original handler unless you want to completely replace it:

void (*original_zend_error_cb)(int type, const char *error_filename, const uint error_lineno, const char *format, va_list args);

void my_error_cb(int type, const char *error_filename, const uint error_lineno, const char *format, va_list args)
    // my special error handling here

    original_zend_error_cb(type, error_filename, error_lineno, format, args);

    original_zend_error_cb = zend_error_cb;
    zend_error_cb = my_error_cb;


    zend_error_cb = original_zend_error_cb;

This hook is mainly used to implement central exception tracking for Exception Tracking or Application Performance Management software.

Notification when Exception is thrown

Whenever PHP Core or userland code throws an exception the zend_throw_exception_hook is called with the exception as argument.

This hooks’ signature is fairly simple:

void my_throw_exception_hook(zval *exception)
    if (original_zend_throw_exception_hook != NULL) {

This hook has no default implementation and points to NULL if not overwritten by an extension.

static void (*original_zend_throw_exception_hook)(zval *ex);
void my_throw_exception_hook(zval *exception);

    original_zend_throw_exception_hook = zend_throw_exception_hook;
    zend_throw_exception_hook = my_throw_exception_hook;

    return SUCCESS;

If you implement this hook be aware that this hook is called regardless of whether the exception is caught or not. It can still be useful to temporarily store the exception here and then combine this with an implementation of the Error Handler hook to check if the exception was uncaught and caused the script to halt.

Use-cases to implement this hook include debugging, logging and exception tracking.

Hooking into eval()

PHPs eval is not an internal function but a special language construct. As such you cannot hook into it through zend_execute_internal or by overwriting its function pointer.

Use cases for hooking into eval are not that many, you can use it for profiling or for security purposes. If you change its behavior be aware that other extensions may need eval. One example is Xdebug that uses it to execute breakpoint conditions.

extern ZEND_API zend_op_array *(*zend_compile_string)(zval *source_string, char *filename);

Hooking into the Garbage Collector

PHPs Garbage Collector can be triggered explicitly when gc_collect_cycles() is called or implicitly by the engine itself when the number of collectable objects reaches a certain threshold.

To allow understanding of how the garbage collector works or to profile its performance, you can overwrite the function pointer hook that performs the garbage collection operation. Theoretically you can implement your own garbage collection algorithm here, but given other changes to the engine would probably be necessary this probably is not really feasible.

int (*original_gc_collect_cycles)(void);

int my_gc_collect_cycles(void)

    original_gc_collect_cycles = gc_collect_cycles;
    gc_collect_cycles = my_gc_collect_cycles;

    return SUCCESS;

Overwrite Interrupt Handler

The interrupt handler is called once when the executor global EG(vm_interrupt) is set to 1. This is checked at regular checkpoints during the execution of userland code. The engine uses this hook to implement the PHP execution timeout via a signal handler that sets the interrupt to 1 after the timeout duration is reached.

This can be helpful to defer signal handling to a later stage of the runtime execution, when it is safer to clean up or to implement your own timeout handling. By setting this hook you cannot accidentally disable the timeout check of PHP, because it has customized handling that has higher priority than any overwrite of zend_interrupt_function.

ZEND_API void (*original_interrupt_function)(zend_execute_data *execute_data);

void my_interrupt_function(zend_execute_data *execute_data)
    if (original_interrupt_function != NULL) {

    original_interrupt_function = zend_interrupt_function;
    zend_interrupt_function = my_interrupt_function;

    return SUCCESS;

Replacing Opcode Handlers

It is possible to override the Zend engine’s individual handlers for opcodes. This might be useful to ignore the @ operator or count how often each opcode gets executed. The API in the engine is only geared up for having one extension defined handler per opcode, which makes it important that you as an extension author, take care of handlers already set by other extensions.

The basic APIs in the engine are:

void zend_set_user_opcode_handler(int opcode, user_opcode_handler_t handler);
user_opcode_handler_t zend_get_user_opcode_handler(int opcode);

The user_opcode_handler_t is a function pointer, and each handler has the following signature [1]:

int my_handler(zend_execute_data *execute_data);

The handler’s return value is important, and a few constants are defined that have a meaning:


Execute next opcode


Exit from executor (return from function)


Call original opcode handler


Enter into new op_array without recursion


Return to calling op_array within the same executor

In the example below, we will override the ZEND_BEGIN_SILENCE and ZEND_END_SILENCE opcodes which are used to implement the @ operator. Based on an extension global (no_silence), it will either skip the opcodes or let the engine do its normal behaviour:

    int                   no_silence;
    user_opcode_handler_t original_begin_silence_handler;
    user_opcode_handler_t original_end_silence_handler

static int silence_handler(zend_execute_data *execute_data)
    if (MYEXTG(no_silence)) {

    /* We select the handler depending on which opcode this handler is called *for* */
    if (execute_data->opline == ZEND_BEGIN_SILENCE) {
        /* Only call the original handler if it wasn't NULL */
        if (MYEXTG(original_begin_silence_handler)(execute_data)) {
            return MYEXTG(original_begin_silence_handler)(execute_data);
    } else {
        if (MYEXTG(original_end_silence_handler)(execute_data)) {
            return MYEXTG(original_end_silence_handler)(execute_data);

    /* If the original handler was NULL, instruct the VM to do whatever it needs to */

    MYEXTG(original_begin_silence_handler) = zend_get_user_opcode_handler(ZEND_BEGIN_SILENCE);
    MYEXTG(original_end_silence_handler) = zend_get_user_opcode_handler(ZEND_END_SILENCE);
    zend_set_user_opcode_handler(ZEND_BEGIN_SILENCE, silence_handler);
    zend_set_user_opcode_handler(ZEND_END_SILENCE, silence_handler);

    return SUCCESS;

    zend_set_user_opcode_handler(ZEND_BEGIN_SILENCE, MYEXTG(original_begin_silence_handler));
    zend_set_user_opcode_handler(ZEND_END_SILENCE, MYEXTG(original_end_silence_handler));

    return SUCCESS;